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Album Caricatur - Tom2 - Chasse & Peche E-books, Lang: French, Type: Graphics/drawing/photo/etc, Type: Others, Spec: Artbook, Type: Graphics and design, Type: Others, Comics
   
 
Album Caricatur - Tom2 - Chasse & Peche


Album Caricatur - Tom2 - Chasse & Peche
60 | JPG | 1500x1400 | 17 mb

 
 

Album Caricature - Tom01 The Olympic Games Type: Others, Type: Sports/fight/fitness, Spec: Artbook, Comics
   
 
Album Caricature - Tom01 The Olympic Games


Album Caricature - Tom01 The Olympic Games
50 | JPG | 1700x1400 | 14 mb

 
 

The Embroidery Stitch Bible E-books » Spec: Artbook
   
 
The Embroidery Stitch Bible

More than 200 stitches are photographed and accompanied by easy to follow charts in this essential reference for embroiderers. From basic cross stitch and chain stitch to more complicated couching, laid work, and drawn thread work, this is the stitch bible for embroiderers wishing to improve their technique and add new dimensions to their work. Stitches are arranged according to their use, including outlines, filling stitches, isolated stitches, motifs, edgings, hems, insertions, flat stitches, backgrounds, and textures. Concealed spiral binding allows embroiderers to read and practice simultaneously.

 
 

Fantasy Art - Rovena Morril E-books, Type: Graphics/drawing/photo/etc, Spec: Artbook, Type: Graphics and design
   
 
Fantasy Art - Rovena Morril


Fantasy Art - Rovena Morril
116 | JPG | 1000x1500 | 29 mb

 
 



B@llist1c - Expoze 6 E-books » Spec: Artbook
   
 
B@llist1c - Expoze 6
Ballistic Publishing (2008) | ISBN: 1921002514 | CBZ | 225 pages | RS | 55MB

The 6 issue of Expose series. Celebrate the World's finest new digital art. Exposé 6 is our latest Digital Art Yearbook featuring 'the best of the best'. With 334 inspiring images prepared by 257 artists from 43 countries, you will discover the very best work across 20 different categories.


 
 

Digital Art History (Intellect Books - Computers and the History of Art) E-books » Spec: Artbook
   
 
Digital Art History (Intellect Books - Computers and the History of Art)



This book looks at the transformation that Art and Art history is undergoing through engagement with the digital revolution. Since its initiation in 1985, CHArt (Computers and the History of Art) has set out to promote interaction between the rapidly developing new Information Technology and the study and practice of Art. It has become increasingly clear in recent years that this interaction has led, not just to the provision of new tools for the carrying out of existing practices, but to the evolution of unprecedented activities and modes of thought.This collection of papers represents the variety, innovation and richness of significant presentations made at the CHArt Conferences of 2001 and 2002. Some show new methods of teaching being employed, making clear in particular the huge advantages that IT can provide for engaging students in learning and interactive discussion. It also shows how much is to be gained from the flexibility of the digital image – or could be gained if the road block of copyright is finally overcome. Others look at the impact on collections and archives, showing exciting ways of using computers to make available information about collections and archives and to provide new accessibility to archives. The way such material can now be accessed via the internet has revolutionized the search methods of scholars, but it has also made information available to all. However the internet is not only about access. Some papers here show how it also offers the opportunity of exploring the structure of images and dealing with the fascinating possibilities offered by digitisation for visual analysis, searching and reconstruction. Another challenging aspect covered here are the possibilities offered by digital media for new art forms. One point that emerges is that digital art is not some discreet practice, separated from other art forms. It is rather an approach that can involve all manner of association with both other art practices and with other forms of presentation and enquiry, demonstrating that we are witnessing a revolution that affects all our activities and not one that simply leads to the establishment of a new discipline to set alongside othe

 
 

How to Draw Manga: Making Anime Lang: English, Spec: Artbook
   
 
How to Draw Manga: Making Anime

Paperback: 135 pages
Publisher: Graphic-Sha Publishing
Language: English
ISBN13: 9784766112399
ISBN10: 4766112393
Format: PDF
Size: 30 MB

How to Draw Manga: Making Anime shows you how the professionals produce top notch animes and gives you a behind the scenes look that reveals many tricks of the trade. Top anime houses, AIC and Yoyogi Animation Gakuin take you step-by-step through the complete animation production process using popular anime series such as Moldiver and Armitage III to illustrate the lessons. If you are interested in working in the animation industry or even just a casual anime fan, Making Anime is a must-have book.

 
 



How to Draw Anime & Game Characters, Vol. 1 - Basics for Beginners and Beyond Lang: English, Spec: Artbook
   
 
How to Draw Anime & Game Characters, Vol. 1 - Basics for Beginners and Beyond

Paperback: 152 pages
Publisher: Graphic-Sha
Language: English
ISBN-10: 4766111206
ISBN-13: 978-4766111200
Format: PDF
Size: 11.5 MB

If you are anime/manga collector or fan, you have had a burning desire to learn how to draw the popular characters by yourself. However, you may be worried that you cannot draw as well as people in art clubs or in cartoon clubs because drawing is difficult - don't worry, many people feel the same way. This series was written to help those who are interested in drawing, but are worried about the challenges involved with it. If you change the way you look at an object - even just a little, you can succeed.